Masaya nakamura pac-man 256
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By Doug Trueman
An Interview With Billy Mitchell
The world's first perfect Pac-Man player.
On July 1, , Billy Mitchell of Florida scored the world's first (and only) perfect game of Pac-Man. This means he cleared all boards, ate all the bonus fruit and four ghosts with each power pellet, and didn't die. His final score was 3,, points. The game lasted over six hours and landed Billy in the Twin Galaxies Videogame Hall of Fame. caught up with Mr. Mitchell recently to ask him a few questions about Pac-Man, his accomplishment, and life in general.
GS: Why Pac-Man?
Billy: Because Pac-Man is the Cadillac of games. The most distinguished game. The most legendary game. In fact, the Twin Galaxies Intergalactic Scoreboard and the Classic Gaming Expo '99 proclaimed Pac-Man the "Game of the Century" at the recent CGE '99 in Las Vegas and at the Tokyo Game Show, where Walter Day [a Twin Galaxies referee] presented a framed, ornate certificate to Mr. Masaya Nakamura [President of Namco] attesting to this fact. In other words, Pac-Man is the game to beat. And whoever beats it is the Heavy-Weight Champion of the Video Game World. Also, beating Pac-Man was a challenge that was irresistible. Out of the ten billion times that Pac-Man was played during the last 20
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Pac-Man
Developer(s)
Namco Limited, Center (Arcade), Atarisoft, Datasoft, Booming Mountain, Disruptive Gold (Apple II, Atari 8-bit, Commodore 64, Intellivision), Namcot, Bejewel Laboratory (VIC)
Publisher(s)
Namco Limited, In the middle (Arcade), Atari (Atari & ), Namco Networks Ground (BlackBerry, iOS, Android), Dempa Shimbunsha, Lashnu Soft, Micomsoft (FM-7, PC Devices, Abruptly Devices), Nintendo (GameBoy Advance), Microbyte, Philips Export B.V. (MSX), SNK(Neo Geo Sack Color), Tengen (NES), Namco Bandai Bolds (Neo Geo Pocket Color), Handango (Palm OS, Nintendo DS), Hamster Corporation (Nintendo Switch), Bandai Namco (PS4), Commodore (VIC), MediaKite (Microsoft Windows), Gotch Technology (Xbox One), DJL Software (ZX Spectrum)
Release date
JPMay 22,
INTOctober,
VIC
INT
UK December,
Atari
US Step 16,
SE June 13,
BR
Atari 8-bit
US June,
US Dec,
UK
Atari
US Nov,
Apple II & Commodore 64
NA , December, &
Sharp X1
JP
TI/4A
US Nov,
Intellivision & PC
INT Dec,
PC Booter
US &
FM-7, MSX, PC & Sharp-MZ
INT
ZX Spectrum
US May,
NES
JP November 2, &
US OCtober &
Neo Geo P
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Pac-Man is a Maze Action Game, developed and released by Namco for arcades in , In Japanese Pac-Man was Originally Called "Puck Man" Before It was Changed to Pac-Man. for international releases as a preventative measure against defacement of the arcade machines by changing the P to an F.
Pac-Man
Publishers
Namco for Japan and Germany Midway For North America and France Worldwide
Programers
Shigeo Funaki Shigeichi Ishimura
Composers
Shigeichi Ishimura Toshio Kai
Release
December (Worldwide)
Modes
Single-Player, Multiplayer, (alternating turns)
Game-play[]
Pac-Man is an action maze chase video game; the player controls the eponymous character through an enclosed maze. The objective of the game is to eat all of the dots placed in the maze while avoiding four colored ghosts — Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange) — that pursue him. When Pac-Man eats all of the dots, the player advances to the next level. If Pac-Man makes contact with a ghost, he will lose a life; the game ends when all lives are lost. Each of the four ghosts have their own unique, distinct artificial intelligence (A.I.), or "personalities"; Blinky gives direct chase to Pac-Man, Pinky and Inky try to position themselves in front of Pac-Man, usu